![]() ![]() Additionally, you could consider using them for blinking lights or static computer screens. To make the most of GIFs, use them for props that require a constant loop - things like water, fire, and smoke. You’ll then be prompted to set the number of times you’d like the gif to play, then presto - you have a fancy new prop. Simply drag your GIF or APNG directly into CTA 5.1. This feature requires no elaborate set of instructions. You can now import animated GIFs directly into CTA 5 with ease. The next exciting feature to grace CTA 5.1 is GIF and APNG compatibility. As with traditional props, you’ll find the sequence image you created under the action menu.Ī Quick Q&A about GIF and APNG Compatibility svg file into CTA 5.1 to generate your new animated prop. You can also create multiple sequences in the same prop, just like in Photoshop by creating another layer under “sequence:” Remember, in Illustrator the sprites will play from bottom to top, which is why these five sprites are ordered in reverse. Step 4: Place your sprites in the next layer. In the example below, the layer is named “breadfalling.” Step 3: Create another layer and name your action sequence. This is very important because without the colon the prop will not generate correctly when you import your file into CTA 5.1. Name this one “sequence:” don’t forget to add the colon. In the picture below, the prop name is “bread.” Step 1: The first layer should bear the name of your prop. To make your first vector prop, follow these five steps: Again, it all comes down to correctly formatting the file. If you want to make an SVG prop, Illustrator employs a similar pipeline. From there, you will then find the sprite sequences under the action menu. In Illustrator, however, the sprites will play from the bottom up. Please note: In Photoshop, the sprites will play from the top down. For example, I added a second action sequence image called blue flame. Here, you can also create multiple actions by using additional subfolders. Step 3: Load all your sprites into the action folder. For example, the folder in the screenshot below is called flame. Step 2: Create a second folder with the name of your action sequence, then place it inside the folder named sequence. This tells CTA 5.1 that you want to play the following sprites in a loop. You can format your prop in photoshop by following these four steps: If the file is not correctly formatted, your prop will fail to generate. To import a prop with multiple sprites, you must correctly format it in Photoshop. With CTA 5.1, you can import multiple sprites at once. This was time consuming, especially if you had a 10-frame sequence for something like this flame. In the past, you had to import your prop’s sprites one by one. To make use of these assets, you must create a prop. They require a hand-drawn, frame-by-frame sequence. Your character will automatically update in CTA 5.1.Ĭertain types of 2D animation, like water, fire, and smoke, can’t be rigged with a bone structure like characters. After bringing your character into Illustrator, make your desired changes, save, and then exit. For now, Illustrator is the only supported vector editing software, but this could change in the future. Seasoned CTA 5 users will notice this follows the same pipeline as the Photoshop launcher.ĬTA 5 will then export your prop or character to Illustrator. From here, select the SVG launcher, which is conveniently located beneath the PSD option. To make edits to an SVG asset, bring it into the character composer. You can now launch vector characters to Illustrator. In the past, however, CTA 5 lacked the ability to launch vector characters to an external image editor, but Cartoon Animator 5.1 remedies this issue. Vector assets enable you to produce characters and props that can be enlarged without a loss of quality. Using Adobe Illustrator to Edit Vector CharactersĬartoon Animator 5 ushered in a new generation of vector characters. ![]()
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